Playdead
started working on Inside shortly after the release of Limbo.
Initially, the company used a custom game engine for Limbo, but
used Unity to simplify development, with partial funding from the Danish
Film Institute. It premiered at Microsoft's E3 2014 conference,
and was originally to be developed for platforms, such as OS X and Linux.
Afterwards, it was delayed from release in 2015 to mid-2016 and was to be
released for the Xbox One and Microsoft Windows. A demo was
released at Microsoft's PAX Prime event in August 2015, and was
revealed at the Xbox E3 2016 conference.
Inside was
released for Xbox One on 29 June 2016, Microsoft Windows on 7 July, and PlayStation
4 on 23 August. The game received near-unanimous acclaim upon release,
with some critics and reviewers calling it a worthy successor to Limbo.
ScreenShot:
File Size: 2,30 GB
Publisher: PlayDead's
Release Date: 8 Jul, 2016
System Requirement:
OS: Windows 7/8/10 (64-bit OS required)
Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
DirectX: Version 9.0c
Storage: 3 GB available space
Sound Card: 100% DirectX 9.0c compatible sound card
Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz
Memory: 4 GB RAM
Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent
DirectX: Version 9.0c
Storage: 3 GB available space
Sound Card: 100% DirectX 9.0c compatible sound card
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